

Following on from the precedent established in 8th, these chapters have their own supplement codexes with additional stratagems, relics, Warlord traits, and their unique units and characters. the Blood Angels, Dark Angels, Space Wolves, and even the xenos-hunting Deathwatch. This included a significant change to previous editions, or, looked at another way, a revival of a concept from 3rd – all Space Marines except the Grey Knights are now included in the ‘base’ codex, including those divergent chapters that previously had their own separate codexes – i.e. This continued even after a number of significant FAQs, and the transition to 9th edition didn’t slow them down at all – although the previously unfavoured Salamanders became the top chapter, gaining significant upside from the 9th ed missions and rules as well as new units introduced in the Indomitus box.Īs is traditional, Space Marines received one of the first new codexes of 9th, releasing alongside the updated Necrons.

In the last year or so of 8th edition, Marines were very strong, particularly when using the Iron Hands and Raven Guard Chapter rules. There are very few 40k players who have never painted a Space Marine, and they remain the best-selling and most popular faction by a long way.

The very origins of the setting lie with the Space Marines, beginning with the C100 release which existed prior to Rogue Trader, and then the iconic RTB01 Imperial Space Marines box which did so much to define the early look of 40k. Space Marines are the iconic faction of Warhammer 40,000.
